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"Play is the highest form of research"
Albert Einstein

The Computer
a SlowTech Game

* Age:                  8 +
* Participants:    9 or more
* Place:                indoor and outdoor
* Material:          -
* Organization:  pairs of two players in two lines facing each other
* Objectives:      communication / cooperation / concentration / creativity
* Description:

The pairs stand in two lines facing each other. One person will be the "programmer" and goes to the beginning of the line to set up the "computer". With his finger he pretend pressing the "buttons" on the shoulder of the first person in the line to turn the computer on and set it up (i.e. make some details about speed, volume, etc. or even clean the previous topic). He gives the participants a letter of the alphabet (i.e. "s"). The pairs in the line have to choose a word beginning with the chosen letter (i.e. sun, star, ski, soft, shepherd etc.). At this point the programmer pushes the "start button" and begins  walking slowly through the two lines. The pairs need to repeat the chosen word together until the programmer passes them. When the programmer reaches the end of the lines he tries to remember as many of the words as possible.
Variation: We can choose a topic instead of a letter (i.e. sport, school etc.). Then the pairs have to choose a word matching the chosen topic (i.e. sport: basketball, tennis-racket, water-skiing etc.; school: pen, pencil, desk etc).
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